![]() Never pllayed it, but I gotta admit you sold it well, hehe. If you aren't a person who gives a crap about ladder races or online economies, there is no other choice for the king of the hill. It's turned into one of the great games of recent years. There isn't any real toxicity in the Grim Dawn community, just a couple thousand people who love ARPG mechanics. On top of all that, the developers are totally focused on listening to the hardcore community, and even a cursory visit to the forums will show evidence of this. There is no reason any ARPG fan shouldn't have a copy of Grim Dawn on their computer. It combines the best aspects of Diablo 2, Titan Quest, Torchlight 2, and Path of Exile and has very little of the weaknesses of any of those games. This game has always been good ever since it was released, but they have not only vastly improved optimization, but the expansions (and coming expansion) have fleshed out all it's weaknesses and turned it into an absolute juggernaut of the genre. The fact that the drops aren't balanced around thousands of people playing means you are always finding something exciting and making progress that doesn't rely on other people. While you can certainly team up with friends, no ARPG (outside of maybe Torchlight 2) has ever been this solo-friendly. There are a myriad of potions that give actual buffs and resistances.īottom-line: The game is accessible, deep, fluid, and best of all, it is a totally solo experience. Picking up gear is necessary because gold (iron bits in this game) is scarce and absolutely necessary and meaningful to your success, yet thankfully your inventory is always big enough that you aren't constantly porting back to town. It brings back the idea of farming certain bosses for certain items. It currently has six acts and is expanding to eight. There is a wave-mode called the Crucible if you need to get yourself a level or two and some quick loot. The more of certain types of enemies you kill, the more lucrative spawns start appearing. There is a faction and reputation system. There are more Legendary Items and gameplay defining sets than one can count. If you liked the resistances and the role they played in Nightmare and Hell in Diablo 2, you will be happy to know that Grim Dawn has at least twice as many you need to manage to survive. Every piece of gear can be enchanted (in this game called augmentation). Then you have a Devotion tree of dozens of Constellations to further certain aspects of your build. ![]() You have your main mastery, your supplemental mastery. The core of any game like this is the skills and the loot hunt, and this game has both in spades. There are more secret areas and dungeons than you can shake a stick at. But it is faster, it is tighter, the monster density is infinitely better. It's basic premise is based on Titan Quest, it's engine is based on Titan Quest. Well, Grim Dawn takes the best aspect of Titan Quest (which in my mind is the dual-mastery system that allows dozens of class possibilities) and eliminates the glacial pace of that game. Many people (especially here) actually prefer Titan Quest to Diablo 2. ![]() Grim Dawn is without question the main successor to Diablo 2 in every way. Get your ARPG fix from Path of Exile for the time being.I know we have had some limited discussion of this game before, but with a new expansion on the horizon (Forgotten Gods), and this forum's general love of the loot-hunt, ARPG genre, it is really time to give this game it's due. There isn't much game to play yet, and what is there is not very polished. But for anyone just looking for a fun game to play, I recommend waiting a while on this. There are some hints that the itemization, once fleshed out a bit more, will have some nifty concepts. I love the dual class concept and wish more games did it. I think it will be a good game eventually, for ARPG lovers. Can't speak to the sound as I listen to my own music when playing games. ![]() Graphics and animations are decent enough for alpha stage, but I hope there are plans to improve them before release. Some major game systems are not even in yet, such as crafting. The skills are fairly boring, but again the low level cap means you only get a few of the basic skills and don't get much into combinations and what not. Itemization is somewhat bland - this is likely due largely to the low level cap. Several classes are still missing (which is more significant than in most RPGs since you have the option of combining two classes, much like Titan Quest). It was not particularly impressive, but its still in a very much unfinished state and only the first act is available (gets you to level 15-20ish in one run through, though you can farm xp to get to a higher level).
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